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README
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1995-02-25
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DeHackEd v2.3
By Greg Lewis (Tree)
gregl@umich.edu
This file contains the general start-up instructions and info. Please
read it first for info on how to best use DeHackEd! Note that whenever
I refer to doom.exe in the following document, it is synonomous with
doom2.exe (unless specifically stated otherwise).
Caveat #1: The sound code may not work perfectly. You should be able
to play sounds repeatedly (as opposed to previous versions of DeHackEd),
but it might still not be perfect. Go for it and find out yourself.
Caveat #2: This should be compatible with all Doom and Doom 2 versions
after Doom 1.2, with the exception of version 1.8. If it's not compatible
with your version, upgrade to Doom(2) v1.9, which is supported. Patches
should be fully forwards-compatible between all of the Doom versions, but
for some patches the Text section may not transfer correctly (since every
different Doom has a slightly different Text section).
This said, it should be fairly simple to set up DeHackEd. I advise you
to set up a different directory to store all of your DeHackEd file in so as
to not clutter up your main Doom directory. As long as the DEHACKED.INI
file and the DEHACKED.EXE file are in the same directory, you should be all
set. Before running DeHackEd you WILL need to edit the ini file and make
sure that all of the filenames and paths are correct for your system. Once
that is done you should be able to run DeHackEd and start editing stuff!
Now you should be all set up. Have fun, let me know if you have any
problems and I'll try to help you out.